TarkovGuides
TarkovGuides is under active development - some features are incomplete, may have bugs, or show placeholder content.
Quick Guide

PvP Movement Mastery

Master player combat through structured progression from movement basics to advanced PvP techniques.

6 tutorials2 essential2 intermediate2 advanced

Quick Start: The Essentials

A condensed pass over every technique in this guide. Read this first, or dive into the Full Guide tab for the complete write-up on anything you want to master.

1

Movement: Circular Strafing

Tarkov's inertia system creates dangerous vulnerability windows as your character must stop completely before reversing, leaving you exposed. The solution is quite simple: move in tiny circles, which makes you move much more smoothly since you'll be changing your direction in 90-degree intervals instead of 180-degree intervals. The below video shows the difference between standard A-D strafing (with those stalls at each end) vs the fluid circular strafing. This allows you to maintain consistent movement & is the foundation of all movement, utilized quite often in the following tips

Key Takeaways

Use circular patterns instead of A-D strafing to eliminate 'scav stalls'
Drop your backpack before combat engagements to reduce the total inertia
Stay underweight (white weight, not yellow/red) for optimal movement speed
Use clipping software like Medal or Outplayed to record and review your deaths to identify movement mistakes
2

Peeking Essentials

Staying alive in Tarkov comes down to staying behind hard cover and exposing as little of yourself as possible, which starts with prioritizing tight right-hand angles over left-hand ones. Layer on jiggle peeking, hidden height changes, knowing when to swing instead of sit, and you be able to control the majority of pvp encounters.

Enemy
Peeker
Same jiggle peek, two POVs - a tight lean like this barely clears cover on the enemy's screen, even though it feels like a full peek to the player throwing it.

Key Takeaways

Prioritize tight right-hand angles over left-hand corners whenever you can
Save shoulder transitions for when you're truly forced onto a left-hand angle. Needing one usually means an earlier mistake, and it still can't match a real right-hand angle
Jiggle peek properly by circling behind cover, then lean out and counter back in
Change your head height behind cover so your next peek looks different
Swing wide with sprint momentum instead of walking out slowly
Swing when you're stuck on a bad angle or already spotted; hold when you're on a strong right-hand position
Against AI, keep angles even tighter and back off after a failed peek to let their aggression cool down
3

Crosshair Placement & Pre-Aiming

Pre-aiming the most likely head-height spot consistenly throughout the raid noticeably increases your survival against any surprises. The less you have to move your gun after seeing your enemy, the faster your average TTK will be.

Good
Bad
Same swing, two crosshair habits. Pre-aiming center mass (left) means correcting upward after you spot them; pre-aiming head height (right) means firing the instant they appear.

Key Takeaways

Pre-aim head height so your crosshair barely has to move once they appear
Pre-aim throughout the entire raid, not just when expected
When clearing a room, always aim where you're exposing yourself & pre-aim the angle before you even leave your cover.
If this is new to you, proper head height crosshair placement will feel uncomfortably high.
4

Gathering Intel & Baiting

Gathering intel means learning where the enemy is before you ever commit to a fight, so your peek or swing becomes a prefire instead of a guess. A freelook sprint timed with a jump gets you a look across an opening (ideally from a left-hand to a right-hand angle) while keeping a blind prefire off your head, and a barrel poke into a doorway (flashlight-extended or not) can bait that same information out of them. When you can't get a visual at all, audio cues and forcing a reaction (a grenade, VOIP, a canceled heal or grenade animation) fill in the rest.

Enemy
Player
Same freelook sprint, two POVs. Notice how little of the player is actually exposed to the enemy despite how much ground they cover.

Key Takeaways

Time a sprint+jump+freelook so you can cross a doorway/hallway safely while still gathering information.
Poke your barrel into an uncleared area while moving in circles to bait a prefire that reveals their position
Extend a barrel poke with your flashlight to exaggerate your presence, but never leave it on into a wide swing
Footsteps, reloads, heals, and foot-pivots all reveal the enemy through sound
Force a reaction with a grenade, VOIP, or a voiceline, or bait with your own canceled heal/grenade animation
Repeating the same poke or sprint against a beginner can bait a panicked, wasted magazine
5

Wiggle

The wiggle is just leaning applied to your circular movement we learned earlier in the guide. Always wiggle when you're exposed (not holding an angle). Lean right while moving right, left while you're moving left & it will move you across the enemy's screen far faster than it appears to you.

Enemy
Player
Same wiggle, two POVs. Your own movement always feels smaller and slower than it looks to the enemy, which is exactly why it's so hard for them to track.

Key Takeaways

Lean the same direction you're moving, flipping instantly when your circle reverses
Use it any time you're exposed and shooting, whether ADS'd or point firing
6

Jump Shots

Just a fun way to farm a clip, chain a sprint-jump into a second regular jump (the first builds speed, the second raises your gun back up since it points at the ground while sprinting) & fire a short burst at the peak of the jump. Additionally, you can reverse your direction the moment you land instead of continuing the way you were already moving to increase unpredictability via throwing off your opponents tracking.

Key Takeaways

Chain a sprint-jump into a second regular jump to increase the speed of your jump shot
Fire a single shot or short burst right at the peak of the jump
Reverse direction the instant you land instead of continuing the same way
Tapping right-click immediately before you sprint-jump raises your gun similar to a normal jump shot (if you use hold-to-ADS)